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Fracture · Site A · Haunt

Retake B Haunt From Gen

Step 2STEP 1 OF 2

Step 2

(Use bottom UI slope and match it with the diagonal lines on the gen)

Step 3STEP 2 OF 2

Step 3

(Simple throw)

METADATA TELEMETRY
Operative AgentFade
Target MapFracture
Launch PositionB Generator
Objective TargetB Site
Tactical Classlineup
DIRECTIVE OVERVIEW

1. (Stand in this corner (make sure you aren't exposed to arcade)