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Fade
Pearl · Site A · Haunt

B Ramp to B Cubby (prevent Fast Push or Hidden Enemies)

Step 2STEP 1 OF 2

Step 2

Aim where the horizon meets the brick wall.

Step 3STEP 2 OF 2

Step 3

Short run and jump!

METADATA TELEMETRY
Operative AgentFade
Target MapPearl
Launch PositionB Ramp
Objective TargetB Cubby
Tactical Classlineup
DIRECTIVE OVERVIEW

1. Step in the corner of B Ramp.