Jinggg Valorant Settings & Pro Gear

Jinggg Valorant Settings

Paper Rex
280
eDPI
0.175
Sensitivity
1600
DPI
2000
Hz
1
Scoped
1920x1080
Resolution
Sensitivity Converter

Jinggg's eDPI is 280. Enter your mouse DPI to get the sensitivity that matches exactly.

÷ 280 =
0.350Sensitivity

Technical Aim Analysis & Sensitivity Math for Jinggg

Jinggg is a professional Valorant player currently competing for Paper Rex. To maintain peak mechanical aim and crosshair stability in VCT competitions, Jinggg uses a Pulsar Jinggg-xconfigured with a DPI setting of 1600 and an in-game sensitivity of 0.175. This yields an Effective DPI (eDPI) of 280.

Physical Mouse Distance (360° Turn): At an eDPI of 280, executing a complete 360-degree in-game rotation requires approximately 109.6 cm (or 43.2 inches) of physical mousepad movement. This places Jinggg's sensitivity in the Medium eDPI (Hybrid Aiming) category, which optimizes micro-adjustments for long-range engagements while retaining enough speed to check corners.

Beyond sensitivity math, Jinggg pairs their mouse with a 2000Hz display refresh rate and a resolution of 1920x1080 to minimize input latency. Below is the full breakdown of gear, including monitor refresh rate, keyboard switches, and official crosshair import code used by Jinggg.

Crosshair Settings

Crosshair Import Code
0;s;1;P;c;5;o;1;f;0;m;1;0t;3;0l;0;0v;1;0g;1;0o;0;0a;1;0f;0;1t;1;1l;4;1g;1;1o;0;1a;1;1m;0;1f;0;S;c;5;o;1

In VALORANT: Settings → Crosshair → Import Profile Code

Preview with different backgrounds →

Gear & Setup

MousePulsar Jinggg-x
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MonitorZOWIE XL2566K
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KeyboardWooting 60HE v2 Silver
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HeadsetHyperX Cloud III Wireless
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MousepadArtisan Ninja FX Zero Soft Black
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GPURTX 5080
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ChairSecretlab Titan Evo Paper Rex Edition
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Full Mouse Settings

MousePulsar Jinggg-x
DPI1600
Sensitivity0.175
eDPI280
Polling Rate2000 Hz
Scoped Sens1
Resolution1920x1080
MonitorZOWIE XL2566K
KeyboardWooting 60HE v2 Silver
HeadsetHyperX Cloud III Wireless
MousepadArtisan Ninja FX Zero Soft Black
GPURTX 5080
Full profile on ProSettings.net ↗

Jinggg gear breakdown: what each piece actually changes

Mouse: Pulsar Jinggg-x at 2000Hz polling. At 1000Hz the mouse reports every 1ms, which is the competitive baseline — stable on any modern CPU with Raw Input Buffer enabled. DPI 1600 with sens 0.175 means the in-game multiplier does the fine work while the sensor stays in its clean tracking range.

Display: ZOWIE XL2566K at 1920x1080. Lower resolutions like 1280x960 stretch targets wider and can make heads feel easier to hit, at the cost of peripheral clarity; native 1920x1080 keeps UI and minimap sharpest. Pair this with multithreaded rendering on, V-Sync off, and NVIDIA Reflex on+boost if available — frame latency matters more than texture detail for holding angles.

Supporting gear: Wooting 60HE v2 Silver for movement keys, Artisan Ninja FX Zero Soft Black under the mouse, and HyperX Cloud III Wireless for footsteps, none of which change eDPI, but all of which change consistency: a familiar pad glide and audible footsteps cut down unforced errors more than any sens tweak. If you copy one thing, copy the eDPI (280), not the brand names.

Jinggg crosshair explained: Cyan no center dot, inner lines (length 0, offset 0), outer lines on, outlines on

Import code: 0;s;1;P;c;5;o;1;f;0;m;1;0t;3;0l;0;0v;1;0g;1;0o;0;0a;1;0f;0;1t;1;1l;4;1g;1;1o;0;1a;1;1m;0;1f;0;S;c;5;o;1. In plain terms this is a Cyan no center dot, inner lines (length 0, offset 0), outer lines on, outlines on setup. Small inner-line crosshairs like this reward centered head-height placement — you see more of the target around the lines, which helps one-taps at range. The tradeoff is visibility on bright maps (Icebox snow, Breeze sand): if you lose the lines, switch the color to cyan or green rather than enlarging the gap, which would cost precision.

To try it: copy the code above, then in Valorant go to Settings → Crosshair → Import Profile Code, paste, and test in the Range against strafing bots before taking it into ranked. Full per-background preview lives on the crosshair preview page.

Jinggg vs other pros: same game, different mousepad math

Jinggg at 280 eDPI is right on the pro average (280). As a mid-range hybrid aimer, Jinggg needs roughly 11.0 cm per 360° turn — plan mousepad space around that number, not around anyone else's brand of mouse.

PlayerTeamDPISenseDPI
Jinggg (you are here)Paper Rex16000.175280
TenZT116000.195312
aspasMIBR1000.4320
ZmjjKKEdward Gaming8000.395316

Reading the table: lower eDPI favors calm angle-holding and spray control; higher eDPI favors entry swings and fast clears. None is "best" — pick the row whose turn-distance fits your desk, then use the converter at the top to match it on your own DPI.

How to copy Jinggg's settings without ruining your aim

  1. Match eDPI first. Enter your DPI in the converter above and set the sens it gives you — that reproduces Jinggg's turn-distance exactly.
  2. Keep your old crosshair for one session if Jinggg's lines feel alien; change sens and crosshair on different days so you know which change helped.
  3. Set scoped sens to 1 only if you play the same scoped weapons; otherwise leave yours — scoped multipliers are personal.
  4. Give it 3–5 ranked games, then adjust in 5–10% steps. One bad deathmatch is not data.

Data on this page is compiled from public pro-settings listings and community-verified corrections (see Suggest an edit above — 3 matching votes auto-updates a field). Last reviewed against our settings snapshot; if a value changed on stream, submit the correction and it ships after review. Source listing on ProSettings.net ↗

Jinggg settings FAQ

What sensitivity does Jinggg use?

Jinggg plays on 1600 DPI with 0.175 sens — eDPI 280, scoped 1.

What is Jinggg's crosshair code?

0;s;1;P;c;5;o;1;f;0;m;1;0t;3;0l;0;0v;1;0g;1;0o;0;0a;1;0f;0;1t;1;1l;4;1g;1;1o;0;1a;1;1m;0;1f;0;S;c;5;o;1 (Cyan no center dot, inner lines (length 0, offset 0), outer lines on, outlines on).

What mouse does Jinggg use?

Pulsar Jinggg-x Polling rate 2000Hz.

Should I copy Jinggg's eDPI of 280?

Only if the turn-distance fits your space: about 11.0 cm per 360°. Match eDPI with the converter, test 3–5 games, then tune ±10%.

Players with Similar eDPI