
Spring Valorant Settings
Spring's eDPI is 304. Enter your mouse DPI to get the sensitivity that matches exactly.
Technical Aim Analysis & Sensitivity Math for Spring
Spring is a professional Valorant player currently competing for Wolves Esports. To maintain peak mechanical aim and crosshair stability in VCT competitions, Spring uses a VAXEE NP-01S V3 Blackconfigured with a DPI setting of 1 and an in-game sensitivity of 0.19. This yields an Effective DPI (eDPI) of 304.
Physical Mouse Distance (360° Turn): At an eDPI of 304, executing a complete 360-degree in-game rotation requires approximately 101.0 cm (or 39.8 inches) of physical mousepad movement. This places Spring's sensitivity in the Medium eDPI (Hybrid Aiming) category, which optimizes micro-adjustments for long-range engagements while retaining enough speed to check corners.
Beyond sensitivity math, Spring pairs their mouse with a 4000Hz display refresh rate and a resolution of 1920x1080 to minimize input latency. Below is the full breakdown of gear, including monitor refresh rate, keyboard switches, and official crosshair import code used by Spring.
Crosshair Settings
0;s;1;P;c;5;o;1;d;1;0b;0;1t;0;1l;0;1o;0;1a;1;1m;0;1f;0;S;c;0;o;1In VALORANT: Settings → Crosshair → Import Profile Code
Preview with different backgrounds →Gear & Setup
Full Mouse Settings
Spring gear breakdown: what each piece actually changes
Mouse: VAXEE NP-01S V3 Black at 4000Hz polling. At 4000Hz+ the mouse reports position every 0.25ms, which smooths micro-corrections on high-refresh monitors — but only if Raw Input Buffer is on in Valorant, otherwise the extra reports mostly add CPU load. DPI 1 with sens 0.19 means the in-game multiplier does the fine work while the sensor stays in its clean tracking range.
Display: ZOWIE XL2566X+ at 1920x1080. Lower resolutions like 1280x960 stretch targets wider and can make heads feel easier to hit, at the cost of peripheral clarity; native 1920x1080 keeps UI and minimap sharpest. Pair this with multithreaded rendering on, V-Sync off, and NVIDIA Reflex on+boost if available — frame latency matters more than texture detail for holding angles.
Supporting gear: Wooting 60HE+ for movement keys, VAXEE PD140+ under the mouse, and HyperX Cloud III Wireless for footsteps, none of which change eDPI, but all of which change consistency: a familiar pad glide and audible footsteps cut down unforced errors more than any sens tweak. If you copy one thing, copy the eDPI (304), not the brand names.
Spring crosshair explained: Cyan with center dot, inner lines off, outer lines on, outlines on
Import code: 0;s;1;P;c;5;o;1;d;1;0b;0;1t;0;1l;0;1o;0;1a;1;1m;0;1f;0;S;c;0;o;1. In plain terms this is a Cyan with center dot, inner lines off, outer lines on, outlines on setup. Small inner-line crosshairs like this reward centered head-height placement — you see more of the target around the lines, which helps one-taps at range. The tradeoff is visibility on bright maps (Icebox snow, Breeze sand): if you lose the lines, switch the color to cyan or green rather than enlarging the gap, which would cost precision.
To try it: copy the code above, then in Valorant go to Settings → Crosshair → Import Profile Code, paste, and test in the Range against strafing bots before taking it into ranked. Full per-background preview lives on the crosshair preview page.
Spring vs other pros: same game, different mousepad math
Spring at 304 eDPI is 24 points above the pro average (280). As a mid-range hybrid aimer, Spring needs roughly 10.1 cm per 360° turn — plan mousepad space around that number, not around anyone else's brand of mouse.
| Player | Team | DPI | Sens | eDPI |
|---|---|---|---|---|
| Spring (you are here) | Wolves Esports | 1 | 0.19 | 304 |
| TenZ | T1 | 1600 | 0.195 | 312 |
| aspas | MIBR | 100 | 0.4 | 320 |
| ZmjjKK | Edward Gaming | 800 | 0.395 | 316 |
Reading the table: lower eDPI favors calm angle-holding and spray control; higher eDPI favors entry swings and fast clears. None is "best" — pick the row whose turn-distance fits your desk, then use the converter at the top to match it on your own DPI.
How to copy Spring's settings without ruining your aim
- Match eDPI first. Enter your DPI in the converter above and set the sens it gives you — that reproduces Spring's turn-distance exactly.
- Keep your old crosshair for one session if Spring's lines feel alien; change sens and crosshair on different days so you know which change helped.
- Set scoped sens to 1 only if you play the same scoped weapons; otherwise leave yours — scoped multipliers are personal.
- Give it 3–5 ranked games, then adjust in 5–10% steps. One bad deathmatch is not data.
Data on this page is compiled from public pro-settings listings and community-verified corrections (see Suggest an edit above — 3 matching votes auto-updates a field). Last reviewed against our settings snapshot; if a value changed on stream, submit the correction and it ships after review. Source listing on ProSettings.net ↗
Spring settings FAQ
What sensitivity does Spring use?
Spring plays on 1 DPI with 0.19 sens — eDPI 304, scoped 1.
What is Spring's crosshair code?
0;s;1;P;c;5;o;1;d;1;0b;0;1t;0;1l;0;1o;0;1a;1;1m;0;1f;0;S;c;0;o;1 (Cyan with center dot, inner lines off, outer lines on, outlines on).
What mouse does Spring use?
VAXEE NP-01S V3 Black Polling rate 4000Hz.
Should I copy Spring's eDPI of 304?
Only if the turn-distance fits your space: about 10.1 cm per 360°. Match eDPI with the converter, test 3–5 games, then tune ±10%.







